For a rhythm game like ours, there is an added element of matching up the level with the beat of the music. Some of our engineers have worked on some awesome tools to help with this.
They created a script to generate a flat platform and place our note elements for each run an 8th note apart across the entire level.
The first part of manually prepping the level involves removing all the notes that aren't related to the tracks they are associated with. It's a bit of a tedious process that involves playing the game over and over again and deleting the notes that exist when no music is playing until you get to the end of the song.
After doing this for four different tracks the result is satisfying. Seeing the player run through the notes makes it feel like the notes are actually triggering the individual sounds rather than starting and stopping the track.
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