This is the week I started working on sound. I quickly found out that sound effects are tough!
There are a lot of similarities with music that I've found with sound effects in games. If it stands out too much, that might be a sign that it's not very good. It makes a huge difference in the game, but most people probably don't really notice it.
My first attempt was figuring out how to make a spinning sound effect from scratch.
I started off with just using a harsh wind sound from the Xpand!2 plugin. I put a frequency shifter and a phaser effect on it to try to make it sound like spinning. Out of desperation I also added a talkbox sound effect using the AIR Talkbox plugin.
After that I sent that signal to an audio channel where I could manipulate some of the fades with audio coming in and out. I then had the panning go from left, right, and back again to create a sense of spinning.
Out of desperation again I messed with some more plugins adding reverb, Fuzz-Wah, Enhancers and frequency filters. I definitely realized why people have to go to school for this stuff, it's tough to get the right sound.
At the end of it I think the sound I really want for spin will be an airy sound with a filter sweep up, nothing really like the sound I have now.
Sound isn't nearly as easy as it sounds...
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