Monday, May 4, 2015

Week 7 - Starting A Level Effect

In this week I worked on a level start sound effect.

In the beginning of our levels we had a visual count down, but no sound associated with it. Since this is the moment when you're gearing up to play the level, I wanted to make a sound effect that builds anticipation.

First things first, to make it sound like it fits, I added some echoey clapping sounds that correspond to the numbers changing. It ended up sounding pretty good and could have been enough to fill the empty space, but I wanted to keep trying to make it better.

I added some resonance sounds and chopped up some sounds and added some fun phaser effects. Here is what I had at the end of my first attempt:



While this was fine, it felt a bit over the top and just didn't feel like it fit very good. So I replaced the claps with a bass drum and took out the other sounds completely. After that I took a noise swoosh preset from the loom plugin by AIR Music Technology and tweaked it a bit so it flowed through the countdown. After that I used hybrid to create a rough electronic sound that flowed up or down in pitch. I recorded a version of both, but ended up using the one that flowed down. Here it is:


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