DIED
We had a good run and came up with a pretty fun game idea, but in the end it just wasn't enough to get us through. Here is some of the feedback we received on what hurt us:
1. There are a lot of time games out there.
2. There was another game pitched that ended up having a very similar mechanic to ours that caused them to wonder why both of these were pitched as two separate games. (Both were cut)
I think one thing that hurt us that they didn't point out is we spent too much time focusing on what the mechanic was when we started developing the prototype, and only spent a small amount of time thinking about how the gameplay would use the mechanic in fun ways at the very end just days before our final pitch. Emphasizing those things would have really helped us highlight how this was different than other time games out there and how exploring what we were doing could be really fun and different from games like Braid.
The experience was a lot of fun and I was able to learn a lot of cool things, but now it's time to pack those lessons into my hat and move on to the new project that will be my life until I graduate.
So what will I be working on when all is said and done?
Introducing....
Melancholy Music
I'm very excited to be working on this game, it was my second choice if Timey got cut because there is a good chance I'll be able to mix my software engineering background and songwriting background in a fun way with this game.
So what is it?
It's a game like bit trip runner mixed with guitar hero and The Misadventures of P. B. Winterbottom.
Essentially, you run down a platformer path, you can choose from several paths, and each path has different musical tracks associated with it. When you reach the end, you start over, and the first run you did is still there but you can take a different path to create more musical tracks that mesh together.
Should be fun, and I'm excited to be working on it!

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